Major\Minor Activation Code [License]
- outacrorami
- Sep 11, 2019
- 20 min read
Updated: Mar 15, 2020
About This Game The Power to Manipulate RealityThe Struggle Between Two Worlds and Their Plagued Co-ExistenceA Political Battle On The Verge Of RevolutionA Mysterious String Of Murders, Claiming Family and FriendsAt The Heart of It All -- Is YouA wave of murder and suicide has been hitting the country, all under circumstances more than mysterious. You play as one of the "Lucky Two", winners of a contest who have the honor of touring with an international pop idol. But as you arrive in Tokyo for the launch of this world tour, events quickly escalate. You have no choice but to delve deeper into dangerous territory -- all in the name of uncovering the truth of these enigmatic deaths. A truth that involves the dissonant connection to another world; and the inhabitants within who seek salvation. You are The Savior -- and it is your job to deliver a brighter future to this world.Features:Length Of Several Novels 30 Characters to Interact WithForge Friendships With An In-Depth Affection System SMS System: Send and Receive Text Messages To/From Characters Many Choices Leading to Different ExperiencesMultiple EndingsSteam Trading Cards Controller SupportSteam AchievementsSteam Link and Steam Overlay Support 7aa9394dea Title: Major\MinorGenre: Adventure, Indie, RPG, SimulationDeveloper:Tall Tail StudiosPublisher:Tall Tail StudiosRelease Date: Oct 2016 Major\Minor Activation Code [License] major minor release definition. major minor vinyl. major minor engelska. major minor patch npm. major minor version in java. major minor version windows 10. major bengali serial. major.minor version 51.0 maven. majorminorwares. major minor que es. major minor 7th chords piano. major minor visual novel. windows major minor version numbers. major minor tool ucsd. major minor patch fr. no major.minor.patch elements found. major minor notes. major minor js. major minor key signatures chart. windows major minor build. major minor and perfect intervals worksheet answers. major minor build revision c#. major serial actors. major policiji serial. major minor non conformity definition. major minor qammalari. major.minor version 49.0. major minor wheel. major.minor.patch level stage. major/minor of music. major policies serial. major minor junctions. major minor apk. major minor whole half. major minor game. major minor times. unsupported major.minor version 48.0. major minor wikipedia. major minor fix. major minor 52.0. major minor keys in music. major minor education. major minor flat sharp. major.minor version 50.0 java. major minor modes. major/minor what does it mean. major ruski serial 3 sezon. major minor thrice. major minor release. major minor moon phases. major minor key chords. apk major uf advising. major minor 80s toy. major minor premise. major minor band. major minor and perfect intervals worksheet. major minor linen sale. major minor diminished augmented triads. major minor form stanford. major minor download free. major minor organic chemistry. major minor 2nd. unsupported major.minor version 52.0 eclipse. major serial filmix. major minor love rhye. major serial star plus. major minor resonance contributors. major minor arc. major minor key signatures. major minor 6. major minor scale formula. major/minor romance. zox major minor. major minor bite times. major minor key difference. major serial sezon 4. windows 10 major minor build revision. major serial sezon 3. major minor chart. zhdk major minor. jyp major minor. major serial ruski. major minor steam. major minor umich. major/minor key notes. major minor trace elements. major minor university. major serial hindi mai. major minor losses pipe flow. major chandrakanth serial. major serial aaj ka. major minor seventh chord. major minor nus. major & minor riddim zip. iso 9001 major minor. major minor characters. major minor updates. major minor lesson plan When I first discovered this game I was a bit surprised to see a blatantly furry game actually for sale on steam. I read the description and didn't think I would want it that bad, but since it was the only truly furry game I had seen on Steam i decided to wishlist it. Then recently I discovered it had profile backgrounds and emotions so I checked those out on the market and realized most were more than the actual game. So i bought it without any real high hopes. So since i expected nothing I was pleasantly surprised by the amazing art and interesting story. I've been interested in parallel universe stuff for a while and I got pretty excited when I realized part way through that its what the game was about.I am a little disappointed with the story not actually being completed yet, but at least the new episodes don't make us pay more so that's nice i guess. I also wish the characters at least had a few more expressions. Seems like so far only the girl at the cafe has more than one. I think its awesome that this is officially on the store and everything. It's gotta be one of, if not the first totally furry game on Steam. Can't wait to see how it turns out, keep up the good work guys!. A fun little furry visual novel with some amazing art, and an interactive story. Currently in its infancy, two out of twelve total chapters is currently released, but I see a lot of potential here! Can't wait to see how many ways the story can unfold!Update: Chapter two was released the other day, and the promise of a changing interactive story began to unfold. What really had my attention (caution: Potential spoiler) was the inclusion of the character census, which allowed you diversify the actions your character would make in the future chapters. One of them (though would almost seem redundant to ask if you were the character asking it) would ask you which gender you were, to eliminate the genderless pronouns, i.e "they" when referring to you (It would've made more sense to add this selection at the beginning of the game when naming your character).Other questions would start branches that would have future effects on the story narrative, such as which actions you would take in the coming chapters, based on your character's claimed personality.So far, I was more impressed with this chapter than the previous one, as some more exciting scenes began to show up and the story begins taking some darker turns.. Noticing all the strange reviews and whirlwind of drama, i need to say that i don't know anyone involved in the creation of this game before i write this reivew.Being a furry i was intrigued by the premise of this game, it's catered to my community, i'll give it a go, support my fellows, all that. I start up the game, i see some interesting title art, and hear some very enjoyable title music, i sat there for a few minutes listening to it, getting myself prepared for a great furry based game!Unfortunately, the title panel is where the enjoyment happens to end, because immediately you are met with what can only be described as the super-tsunami tidal wave of text. That's literally all this is, layer upon layer, upon layer of text, and literally nothing else. The game continuously boasts choices but in the entire first chapter (Which SHOULD be the set up for the entire coming game) i was only really given about two choices that were likely to change anything. Meaning the whole point behind this game, i.e the choices actually crops up an exceedingly small amount, however the game seemed to have no problem forcing me to save the game every 3 minutes, meaning any choice you do make, you can just quit and restart and make a different choice, making the game completely pointless to begin with because it saps any sense of adventure you have.The characters are extremely one dimensional and extremely unimaginative, they have less personality than a satsuma, and their unchanging expressions are ridiculous to look at. This lack of variation completely destroys any sense of immersion and any sense of connectivity to the characters you may have built up, which you would be lucky to. The story is somewhat interesting, i mean, it has a lot of mileage it was just executed extremely poorly. The dialogue seemed like it was cut and pastes from a particularly boring roleplay two people had on skype, and it was just full of complete ramble. So much ramble, literally nothing of importance is said within the first thirty to fourty walls of text you have to sledge your way through, by which point the game has already lost my interest and my tension headache is slowly caning its way back into my brain.The soundtrack is mediocre at best, there is nothing memorable about it so i have nothing to say about it... it's just... yeah, it's music... nothing great.The game, well, "interactive text wall" as i'll now personally dub it, has a shred of a chance of being somewhat interesting if the developer just manages to do more with the future chapters, if the future chapters are anything like this first one, it'll be worth burying. How this game has mostly positive reviews is beyond me. The point of a game is the content which you play, not how it looks aesthetically. Obviously it pleases me that there is a game out there for furries, but the content is simply not up to scratch to be worth anything near to a thumbs up. You have a good idea and a good ground to do something decent, how many people really want to see boring art, boring dialogue and hear repetitive mediocre music? Nobody, that's how many.. +Furry girls in suggestive outfits-i'm sorry mom. If you're looking for another Morenatsu, this isn't it. Meh:Using furry characters was a neat idea but when all the characters are sparkle dogs, it quickly ruins the immersion of the story. Typical RPG Maker noises that erupt whenever selecting anything, along with the stock soundtrack. I found myself holding the Enter key down for almost the entire time, a huge problem with any game that is made using RPG Maker, no idication that a critical selection is coming up when trying to speed read through the uninteresting dialogue.Yey:The art is glorious and the characters are beautiful, multiple poses for each character with their own unique personality.. I am going to be as spoiler-less as I can be.The first chapter is short, I got through it in one playthrough in roughly 40 minutes. This game is not very well written. The two characters you interact with the most are insufferable \u2665\u2665\u2665\u2665\u2665\u2665\u2665s (whether knowingly or not), and the way the protagonist responds to them are entirely unbelievable. The amount of chill the protagonist has is ridiculous. Not only does Kila sell you out as soon as he can, but you're also blamed for an event that is 100% out of your control (a train being delayed); when the train was delayed you could respond to a text sent to you from a person you're supposed to meet at the station, asking when you will arrive. Since the train was delayed, I decided to be honest. The protagonist figuratively nods and says he will explain what happened face-to-face and sends back "I don't know". He never does, and instead just lets him-\/her-self get walked all over by these two "potential friends". The amount of\u2665\u2665\u2665\u2665\u2665\u2665the protagonist is willing to take from people whom he doesn't even know is staggering, especially when the game keeps hammering in that you're supposed to befriend these people.Kila portrayed as a dopey idiot who can't keep things to himself, getting you in trouble on more than one occasion. Rook is just a jerk. All he does is complain and treat both you and Kila like\u2665\u2665\u2665\u2665\u2665\u2665 Jade seems to be a somewhat reasonable person, although she has trouble acting like a person (you'll see what I mean by that if you do buy this game). Inumi has one line of dialogue. Eclaire, so far, is the only person who seems like an actual person. A person hopped up on coke, or has bipolar disorder, but a person nonetheless.If I had to describe the writing style of this game, then it would be.. Fanfiction as written by a person whose idea of a personality is taking articles from TVTropes and plastering them all over a character. I sort of doubt we will be seeing any development in terms of character in these upcoming chapters.It gets worse as you progress through the "story". I suppose I should be thankful that chapter 1 is so short. But speaking of the story, there is none. You arrive in Tokyo, you speak to a grand total of 5 people and then the game is over. 42 minutes. The game wants you to keep loading up saves and trying out different choices, but I honestly wasn't too interested in that. If I wanted to hang out with \u2665\u2665\u2665\u2665\u2665\u2665\u2665s and probe them in various ways to see how they will demean my pushover of a character next, I'd hang out with my \u2665\u2665\u2665\u2665\u2665\u2665\u2665 friends in real life thankyouverymuch.Another complaint I have is the fact that there is just one static sprite for each character. You meet 5 characters during your playthrough (Kila, Rook, Jade, Inumi, and Eclaire) and each of them has one, and only one, portrait. Unchanging, each forever staring off to one side. That said, the portraits are very nicely drawn. There are some very minor issues, like the level of detail kind of fades along the edges of the characters, but other than that I have no actual complaints about the quality.I feel sorry for the author and developer of this game. I think that the idea is solid, but the writing is not there yet and the game itself is entirely unfinished. $9 for 42 minutes of gameplay where most of it is spent being talked down to and backstabbed? Eh. I'm not going to presume to tell these people what to do, but this game is clearly not finished. The least they could have done is put it on Early Access or something.EDIT: If you do decide to check the game out anyway, I think you should. $9 is not that steep of a price, and since the game is ridiculously short (averaging between 30 and 80 minutes for one playthrough from what I can see from other reviews) you can easily ask for a refund after.. TL;DR: Save your $20 and read this hilarious blast of a playthrough. I'd pay $20 to read that, and not this mess of a "game".Previous Versions:First VersionSecond VersionThird VersionFourth VersionI don't recommend this game, it is a complete waste of time that only serves to promote the developer.In M\\M's inspiration, Persona 4, you had plenty of choices within the game world, some of which are beneficial in their own right and tie into core aspects of the game. Here? You're shunted into a linear story path with little variation, or even alternative stories to try out for increased content. The extent of your interactivity is advancing in RPG Maker dialogue boxes, for the entire game. So not interactive that there's a pamphlet sized guide on all the choices within. Obviously, this gets very boring after a while, something especially funny considering that the player character is explicitly handed a reality warping power from the outset. It's both lazy to give an ultimate Deus ex Machina power to the main character, and ironic when framed in a visual novel that's isn't very interactive even for them. It baffles me that the developer uses RPG Maker and has no ambition to use much of it besides the dialogue. When others say "the game has potential", I agree, but the developer's clearly not using that potential.The plot? It can be described as Persona 4 with the interesting bits replaced with fur, so you are left with a skeleton version of the "Midnight Murders" plot in urban Japan, from the perspective of a foreigner who got all their knowledge of Japan from other anime and visual novels, and nether bothering to research beyond that. As such, it feels like a theme park mish-mash of Japany things, with furs for basically no reason other than community appeal. It's clearly trying to mime Persona 4 with the basic setting, a magical another world, and a mysterious cataclysm that only you can stop, but completely misses out on the elements that makes that game good.The art? Well... on further reflection, it's actually quite good. The game still doesn't use multiple expressions despite being promised since the start and being "worked on", and the clothing design choices on the female characters are rather questionable, but overall the art is very well executed. It shouldn't suprise you to hear that this was not done by the dev, but by independent artist PawziClawzi. This will be the only positive thing I say about the game.The characters? A good majority of them are self inserts. Like the developer Klace, an -in-universe pop star who somehow gets away with wearing this fetishistic mishmash of an outfit in public. Yes, this is how he looks like in the actual game. He dies early on, but is still a posthumous focus. In fact, nearly everyone else is a self-insert, to the point where you could throw a stone in the world and hit someone's OC. Everyone's played flat, and you'd be hard pressed to really care about others in the world.In essence, this is an uninspired visual novel that isn't good at what visual novels should be good at. It could have been released for free and be ultimately inoffensive, but for $10, are you freaking kidding me? Not even worth it as a joke gift, and once you get over the furry parts, it's not even that good even as a joke. Let's not forget that the developer chose to flag this review and another highly helpful negative review for superficial reasons in an attempt to get Valve to remove them, and tried to cultivate an echo chamber where he could pass off negative reviews as being made by internet trolls and have people believe him. And even after he apologized, the developer chose to passive aggressively insult me behind my back on his Facebook after I made a truce with him. All that and more are recorded in this document.(EDIT: After the review was written, the price jumped up to $20. Jesus.)This game looks good if you are casually observing it, but look any deeper and the cracks show. At least the next game which the developer is publishing looks like an actual game, but since this has been a major stain on his reputation... will it really fare that well?ADDENDUM 1 (04\/10):On further inspection of the characters in the game, it turns out that every single male character in this game and the heavily featured yellow\/purple female wolf, Daz, is someone else's fursona. Yes, seriously. Of the 24 characters planned for or appearing in the game, only 4 - Eclair, Trish, Max, and Jade - are actually original to the game. This may explain their bizarre lack of design unity, seemingly ill-fitting traits (such as Kila's blue fur or Rook's inexplicable green augmentations\/patterns), or how some seem to have characteristics unfitting of their backstories or role in game. They made sense for the fursona, but the developer couldn't figure out how to have them make sense in the game world.Seriously, if you search for a randomly selected character's name on FurAffinity, you will find at least something either related or unrelated to the game that depicts the character and links to the person that owns said character. The few that I couldn't find there have their own accounts on Facebook depicting their characters in some manner. The only purpose of this game, from what I have seen, is to be a vehicle for these self-inserts and the developer's wallet.Despite this, I do not condone harassment of those whose characters are involved in the game. I will not publicly link the accounts of those involved.ADDENDUM 2 (04\/10):I found the game's writing to be very bad and very boring, but this takes the cake:There is a particular scene in Chapter 4 where one of the main characters, Singe, is holding a press conference to reassure safety after Klace's own mysterious death, stipulating that nobody should leave, and promising that he's using hired guards alongside equipment from the Armstrong security corporation to ensure safety. This provokes the hired guard in question, Acheron, to chew Singe out for lining the building with explosives from said security corporation in order to defend the building. Yes, a character who is not supposed to be a villain, deliberately lined the building, filled with many innocent people, with extremely destructive explosives. That is just shameful writing.When I think of Major\\Minor, I now think of defensive explosions.ADDENDUM 3 UPDATE (5\/22)Thanks for making this review a pre-release one by messing around with the release date. And further thanks for rubbing salt into that by telling affected people to delete and remake their review entierly.It wasn't a glitch, it was your change to begin with. Stupid.. So\u2026 I was going to play this game and may have even recommended it, even though i\u2019m not a fan of visual novels. That is, before I saw this. >Link<And was surprised to see the name of someone I know and have talked to a few times in it as one of the people being attacked, and made me think about how it\u2019s weird for someone to be selling basically 2 versions of the same product.So after reading that, this is what I have to say. If your going to be a video game developer, you need to have a level of professionalism. You don\u2019t see bigger companies doing these kinds of things. (Even though instead they just honey coat words and put loot boxes in their games.)If your going to put anything up for sale, whether that be music, food, movies, etc. You need to be ready to respectfully deal with criticism. That didn\u2019t happen in this case. And these sort of anti-consumer acts kill a game pretty well. I know first hand because I made a review of another game\u2019s anti-consumer acts and it basically killed said game. Basically the message is\u2026 if your going to attack and insult the people giving you money to play your game, it\u2019s going to make people not want to pay for your game, criticize you even more, and make you as a developer and your game look bad. And in this day and age, where it is hard to get recognized on Steam at all with over a dozen games coming out daily, that is not what you want.. I bought this game because I saw a furry visual novel on steam and couldn't contain myself. I really wanted to like it, but I just can't.Most of the character designs are bad, I felt like I was browsing people's OC's on FurAffinity. From the blue furred rodent with the purple triangles under his eyes for some reason to the guy with the glowy neon tattoos and thousand yard stare, it's hard to take them seriously. This is made worse by the fact that there seems to only be one sprite for each character, so they are always talking to you with the same facial expression.The writting's not great either. Right off the bat, the game treats you to a weird monlogue about forging your own destiny through your choices, then asks you the hard hitting question of "Do you want to go to the maid cafe?". The game is framed very dramatically but the actual choices and setting feel mundane (Admittedly, they could take a more dramatic route in later episodes). There's also the issue of Klace. Everybody loves the great and amazing Klace upon whom the plot hinges. It's hard to look past this obvious self insert character.I hesitate to label the characters shallow having only played the first in a series of chapters. I will say that they didn't really capture my interest. It's possible that this opinion is colored by my dislike of their design, however, so take that as you will.Not much to say about the music, other than it's super generic. I didn't hate it, but I'm not chomping at the bit to buy the soundtrack.The game is episodic, so maybe later episodes will prove me wrong and this will turn out to be a great game. I honestly hope it does. If it goes on the way this first episode did, though, I don't see that happening.. This is my first game review on steam, so I'll try to be as articulate and fair as possible.Positives: Immersive storyline, good character builds, fair amount of options, great art design. As far as the game itself go, for a visual novel its pretty good. Kept me intrigued as to what was happening next, and the accompanying music just added to the atmosphere. Some chapters have also been improved along the way.Negatives: Even though later the developer did apologize, I don't see why I had to pay full price for a game that was far from finished. I purchased it awhile ago, only to realize there was only one chapter. It was said that a new chapter would be released each month. Well, I've only played a handful of chapters, and its been well over a month since the last update was made. The developer should have promoted it as a very early access\/alpha, and hired some testers to work out all the bugs. Then once all the chapters were created, then sell at full price. At least we're not being charged per chapter. The developer has removed negative comments before, so I hope he takes this as constructive feedback. In its current state, unfortunately I can't recommend it. However, it has so much potential, so I hope this will change in the future. NEW UPDATE IS LIVE: Goodbye Squidmas!: NEW UPDATE IS LIVE ON STEAM!. Another Hotfix Update and a Sneak Peek!: GREETINGS EARTHLINGS!. Hotfix Update Live!: HOTFIX UPDATE LIVE. More Supported Languages!: Localization Update!. SFS Update! - We're still here!: Hello everyone! Sorry for the lack of updates! We've been working on many many new features and things! In the meantime, here's some balance changes and bug fixes that really needed to be addressed. There are some found issues in this current update, so be sure to read up on them at the end of this post.NEW- Joining a friend via the in-game friend's list (on Main Menu) will now actually attempt to put you on the same team!- Squid Tanks and Human Mechs now ragdoll when killed in midair, killed by a jeep, or killed by a RPGBUG FIXES- Squid AI's no longer pick up Minisquid Guns from weapon lockers- There's now an option to choose between 'Twin Stick' and 'Tank' movement controls for Large Vehicles (Mech/Crawler Tank) in the Interface Options- Human customizations were updated to use a different material system. Now all your pinks will be the same pink, all your yellows are actually yellow... etc. This will make it easier for us to add more colors in the future- Found and fixed many major performance bugs. Let's just say... Chickens were involved- AI Harvesters will no longer be affected by certain air vents on Moonbase/Mars. It messes with their pathing- Female characters now have footstep audio... :P- Wormhole SFX now properly remove after closing- 'Start Vote' option no longer appear in Practice Mode- Players now ragdoll when dying in midair (no more weird death animations in the air)- Game no longer hitches on Main Menu after booting- Customizations are now sorted by Default > Level Locked Items > Specials- No longer see character pawns load in before they're clothed. No more streamers saying "Why is everyone naked??" when a new game begins- FIXED BROKEN PICK-UP/DROP ANIMATIONS WHEN ATTACKING AND PICKING UP OBJECTS AT THE SAME TIME- Ragdolling towards the camera will no longer occur for environmental deaths (no more dying in a river and suddenly seeing your body fly at the camera)- Fixed Mech Punch radius; it wasn't supposed to be that big- Player icons no longer appear below vehicle icons- Squids can now properly shoot through frozen human corpses- 4x4's should now properly pick up health pickups- More optimizations!BALANCE CHANGESCapture and Hold- When a flag is dropped after a round has been going for over 11 minutes (meaning that the flag's return time is over 40 seconds), standing inside the dropped flag's return volume has increased effectiveness per player above the first. In short, the rewards for proactively trying to return your flag as a team have been increased when the round is over 11 minutes oldMagno Blaster- Reflected projectiles now reflect back at the target, instead of reflecting over the Magoblaster's forward axis as if it were a mirror. RPG users beware!Assault Mech- Sprint duration increased to UNLIMITED, from 1s- Sprint cooldown reduced to 2s, from 5s- Move speed reduced to 275, from 325- Sprint speed reduced to 480, from 650- Turn rate reduced to 120 deg\sec, from 150- Max health reduced to 500, from 550- Smash cooldown increased to 3.5s, from 2s- Swarm Rocket damage reduced to 10, from 15- Swarm Rocket anti-vehicle damage multiplier increased to 1.5x, from 1xCrawler Tank- Move speed increased to 300, from 275- Death Ray Repeater damage reduced to 10, from 12- Death Ray Repeater time between shots increased to 0.33s, from 0.25s- Death Ray Repeater anti-vehicle damage multiplier increased to 1.5x, from 1xMoar Changes- Handcuffs attack lockout duration decreased to 3s, from 5s- Freeze Ray damage increased to 14, from 11- Freeze Ray projectile speed increased to 1400, from 1350- Freeze Ray projectile spread decreased to 3 degrees, from 4- Freeze Ray while-firing movement speed increased to 80%, from 65%- Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles)- Mega Freeze Ray damage increased to 14, from 13- Mega Freeze Ray projectile speed increased to 1500, from 1400- Mega Freeze Ray projectile spread decreased to 5 degrees, from 7.5- Mega Freeze Ray while-firing movement speed increased to 80%, from 65%- Mega Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles)- HMG projectile on-hit slow removed.- HMG projectile damage decreased to 5, from 7- HMG time between shots decreased to 0.1s, from 0.11s- HMG magazine size decreased to 40, from 50- Rifle aiming time increased by to 0.55s, from 0.45s- Rifle magazine size decreased to 1, from 8- Shotgun time between shots increased to 0.67s, from 0.5s- Chemical Launcher initial damage reduced to 5, from 15- Chemical Launcher damage over time duration increased to 2s, from 1.75s- Chemical Launcher damage over time increased to 35, from 30 (over 2s)- Auto-Turret health increased to 150, from 100- Auto-Turret damage decreased to 7, from 8- Auto-Turret time between shots increased to 0.33s, from 0.25s- RPG projectile range decreased to 750, from 850- RPG projectile speed decreased to 1050, from 1200- RPG projectile medium-range damage decreased to 40, from 60- RPG projectile long-range damage decreased to 20, from 30- RPG aiming time increased to 1.9s, from 1.6s- RPG while-aiming movement speed decreased to 35%, from 50%- Assault Mech Smash insta-kill radius decreased to 60, from 75- Assault Mech Smash damage vs. vehicles reduced to 250, from 300KNOWN ISSUESMajor- There is navmesh on some maps in places there shouldn't be, and you can get stuck on it if you exit the 4x4/Rover near it- AI can't navigate around or see through frozen corpses- A bug is preventing the Magnoblaster from properly reflecting projectiles and dealing damage in many cases- AIs in Practice Mode will get hung up on obstacles a lot- Getting out of a wheeled vehicle in Practice Mode makes you unable to moveMinor known issues- Passenger exit sequences for the Assault Mech, Harvester, and some other vehicles is janked up, although you should still always be able to exit them properly- Nanite Beam will sometimes visually target props instead of your target, but damage should still be dealt properly- After squidifying an enemy human, your sprint orb will sometimes disappear- Burned trees have collision on the server but not on clients, causing movement weirdness if you try to move through them- Crawler Tank right-hand Death Ray Repeater fires more often than the left one- Getting into Harvester/Crawler Tank sometimes puts you in a state where you can still see Interaction effects/tooltips- Sometimes, AIs in the passenger seat of the Assault Mech cause Swarm Rockets to continuously fire even after they exit. Localization and Balance Tweaks Update - Build v0.1.3: SQUIDS FROM SPACE LOCALIZATION UPDATE!. SFS Update Live! New Features!: SQUIDS FROM SPACE UPDATE LIVE!. Play with the Devs Community Event!: We're kickin' off the Summer Steam Sale with a little fun!For those of you who own the game, join us at 1 PM Pacific Daylight Time for a few rounds of SQUIDS FROM SPACE. If you have any questions, concerns, or ideas, feel free to contact us via our Steam forums or on Discord: http://discord.gg/ZkhScjJSee you there!
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